Master Client Interviews


Responsibilities: Instructional Design, eLearning Development, Graphic Design

Target Audience: IT Project Managers, Technical Leads and Engineers

Tools Used: Articulate Storyline, Twine

Budget: Medium

Overview

Project managers, technical leads, and IT engineers at a multi-national IT company are often required to conduct client interviews in order to:

Most of the time, they need to do this efficiently in a context of too few resources—too little time, staff, facilities, and money. Often, they are expected to produce reports or make decisions quickly based on their interviews. This can be a challenging process for many IT professionals who might lack interviewing skills.

I proposed a scenario-based eLearning experience that would allow for the IT managers to make real-world decisions across the course of a typical client interview.

Action Map

As part of the needs analysis for this project I conducted research to identify what the existing practices are and what behaviour changes are desired. I used the results of my research to write the following learning objectives:

Based on my analysis (including conversations with SMEs and project managers), I created a list of mistakes or errors people could make. 

screenshot of action mapping table showing Objectives, Mistakes and Consequences

I then used Twine to create a few scenarios with different consequences based on the choices the learners make.

screenshot of branching scenarios on Twine

Visual Storyboard

After several iterations on the content of the scenario, I created a visual storyboard.

screenshot of the visual storyboard

Development

I began development by creating the main branch (success path). After the main branch was built, I focused on two alternative paths (one leading to an acceptable outcome and one leading to failure). I built multiple points where the learner would be able to return to the "success path" after making a mistake.

Takeaways

This project was a great opportunity for me to create learning experiences that simulate real-life situations. By taking the branching scenario-based approach I was able to incorporate the principles of adult learning theories into my instructional design: